![]() ![]() In the heat of battle, lining up a specific shot outside of the VATS system (hard enough already without keyboard and mouse) is even more difficult due to the jerky visuals.Ĭontrast issues aside, the Xbox 360 version of the game is basically a nicer place to be. The fact that the rate fluctuates so much - between 15fps, 20fps and 30fps in quick succession in some cases - gives the PS3 code a rough look, but equally as importantly, the video feedback to the movements on your controller is therefore equally variable. When it really hits home (for example, in the enclosed environments of the Super-Duper Mart or the Rivet City marketplace), the frame-rate can hit rock-bottom at 15fps. ![]() The PS3 game handles the outside environments at 30fps with just the odd pause, but the action is frequently punctuated by a judder that sometimes makes you think your character has been crippled when it hasn't. This is emphasised still further by the frequent changes in the frame-rate, and in the most curious of places. In a game that possesses such a minute level of detail, seeing every single edge shimmer with jagginess adversely impacts the most important part of the game: the 'reality' of the world that's being created. Normally, this wouldn't be that a vastly important issue, but Fallout 3 is anything but a 'normal' piece of software. ![]()
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